AI Insights · Timothy · March 2024
Top 5 Hypercasual Games on Android in Ireland in Q1 2024
Discover the performance trends of the top 5 hypercasual games on Android in Ireland during the first quarter of 2024, showcasing weekly downloads, revenue, and active users.
During the first quarter of 2024, the top 5 hypercasual games on the Android platform in Ireland saw varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared:
kick Giant: Giant Hunter experienced a steady increase in weekly revenue, peaking at approximately $138 in the final week of March. Weekly downloads fluctuated, reaching a high of 159 in the first week of January and ending the quarter on a positive note at 153. The game maintained a strong user base with weekly active users rising from 816 at the beginning of January to 837 by the end of March.
athletics Mania: Track & Field from POWERPLAY MANAGER, s.r.o. saw its weekly revenue peak at $157 in the last week of February before experiencing a decline to $12 by the end of March. Despite low download numbers throughout the quarter, the game managed to have a slight increase in active users, starting at 29 and peaking at 35 in early March.
tamagoo - 3D Slime Simulator from Vexuse showed a notable increase in weekly revenue, culminating at $165 in the last week of March. The game’s downloads saw a significant surge, especially in the final week of March, reaching 294. Active users steadily grew throughout the quarter, starting at 1301 and climbing to 1638.
family Life from Supersonic Studios LTD saw consistent growth in weekly revenue, peaking at $111 in the final week of March. Weekly downloads also showed a positive trend, with a high of 818 in the same week. Active users increased significantly, starting at 898 in early January and reaching 1456 by the end of the quarter.
otr - Offroad Car Driving Game from DogByte Games displayed a mixed performance. Weekly revenue fluctuated, peaking at $118 in early March. Downloads varied throughout the quarter, reaching a high of 161 in the fourth week of January and ending at 153 in the final week of March. Active users saw some fluctuation but ended the quarter with an increase, from 384 at the start of January to 344 by the end of March.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.